package engine;

/**
 * Inanimate.java
 * 
 * @author Connor Gordon, Niel Lebeck, Oren Bukspan, Alex Browne
 * 
 *         Does what you think it would, nothing.
 *         Please don't laugh Professor Duvall. We want the LevelManager class
 *         to distinguish between Character objects (those that update) and
 *         inanimate
 *         (those that don't)
 */

public abstract class Inanimate extends Sprite {

}
